Status: #📥 Tags: Game Development - Agile Project Management Links: ( Articles - CMPT 105W Readings
( Expert tips from 5 leading studios
Notes
EA
- Have all the different ongoing projects and components be properly maintained in relation to the bigger picture
- Strong decision-making can come from constant checks in quality throughout production
- Decision-making should be proactive and collaborative, not independently decided
- Production is a steady marathon, crunch time lowers production quality
- It’s okay to have uncertain end goals and unknowns, freeing up methods of implementation
- Instead, just have a strong vision to provide a clear, concise vision
- Have a vision holder that helps inspire and continue developing the vision
- Next, constanlty iterate to work towards the vision
- Instead, just have a strong vision to provide a clear, concise vision
- Scaling through external outsourcing with set boundaries
Open communication, clear boundaries, and understanding the vision are critical for scaling
Nobrakes Games
Creators of Human: Fall Flat
- Diversity to reflect the wide demographic of game players
- Focus on having fun in the game development process
- People should be adaptable and willing to work outside their skillset
- Agile deployment
- weekly/biweekly goals
- allows for pivoting
- Flexibility
- weekly/biweekly goals
Frontier
- Uses a mix of Agile/Kanban/Scrum/Waterfall depending on the kind of game being created
- Board of belief
- Table whiteboard exercise for forming vision and scope
- Rows are area of game, columns are priorities (1-10)
- Helps prioritize and see structure
- Have positions of product management and directors to focus on what/why
Avalanche
- Frequent conversation with publishers
- Have quality ensurance testers throughout the entire process as feedback
INVRSION
- Retrospective meetings cultvivate improvement and resolve conflicts
Hansoft Promo
- Agile planning tool
- Faster compared to other tools
- Scalable backlog?
- Dashboards?
Thoughts/Questions
- Most common ideas were agile/some framework of development, some form of vision, and pivoting
- I was discouraged reading this by the constant praise of the companies and Peforce’s software
- Repetitively shallow in my opinion, just became the same repeated things of using agile → having a vision → learning from mistakes
- Although this information might be useful in the working world, I don’t think I have enough background knowledge of agile development and other things to best utilize this article
- Not really sure how I would implement this seeing as I’m not really working on collaborative projects with anyone
- Not a fan of double column articles like this
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Created:: 2022-02-06 21:02